Demo v. 0.8 release notes

  • Added No Action mechanism based on Quickness
  • Reduced the effect of Morale
  • Reduced the effect of Attitude
  • Increased the effect of Fatigue
  • Changed the improvement curve of most Training types
  • Increased the chance of losing Morale when exercising too much
  • Raised the thresholds of all alerts regarding the efficiency of Training activities
  • Extended the tooltips for Training and Workout activities
  • Halved the Charisma contribution to the initial Troop Opinion
  • Rebalanced several Opinion improvements and penalties
  • Increased the chance to find a vacant position when meeting the Opinion requirement for a promotion
  • Reduced the Troop Opinion potential increase on “Extra Patrol”, “Extra Guard” and “Extra Coaching” activities
  • Lowered the Proconsul/Consul Opinion required for a promotion to Centurio Prior
  • Changed the Skill levels of several enemies including Caetrati, Libyan Light Infantrymen and Scutarii
  • Changed the difficulty of several defensive checks, especially from ranged attacks
  • Changed the Health recovery mechanism after a major battle. A large amount is recovered based on the character’s Constitution
  • After each campaign, the player character is fully healed
  • The Offer Sacrifice activity can now be used only once between major battles
  • Reduced the max number of random events in Part I
  • Added a more extensive help to the Equipment screen
  • Fixed a bug where some activities were not correctly reset after a major battle
  • Fixed a bug that prevented some armors from appearing on enemy variants
  • Fixed a glitch that caused recently assigned awards to be listed separately in the Deeds page
  • Several more minor fixes and improvements to the engine